A* Pathfinding Simulator
This is just a small simulator showing how the A* pathfinding algorithm works on a grid based graph.
A* is used in a plethora of real-life applications, video games being one of the most common. If you're interested in how it works, a simplified description of the algorithm is below. Thanks for checking it out!
A* Search:
-Start at the source node, traverse all immediate neighbors.
-Choose neighbor with lowest f cost, that being the distance from the source (g) added to the heuristic estimation to target (h)
-Repeat with chosen node and its neighbors, continually choosing lowest f cost node from total set of visited nodes.
-Stop when we get to the target, trace back to find our shortest path.
Status | Released |
Platforms | HTML5 |
Author | lax919 |
Genre | Educational, Adventure, Simulation |
Made with | Unity |
Tags | 2D, Casual, Cute, Indie, Short, Tileset, User Interface (UI) |
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